Video game “little hope”: the free decision

Little Hope" is about a family tragedy. The horror lies in the pressure to lead the story to the best possible ending.

The dialogues of the characters in "Little Hope" influence their state of mind Photo: Little Hope/Supermassive Games/Gamepro.de/Screenshot taz

Films that dabble in interactivity are appearing more and more often, like "Unbreakable Kimmy Schmidt vs. The Reverend" on Netflix most recently. At the same time, games have established themselves in the gaming world that bring a certain film character with them. While the interactive movie offers at most a few options with mostly marginal effects, in games with an interactive story, even small actions have enormous consequences for the course and especially the end of the game. At least those that take interactivity seriously.

Apartment swap instead of vacation: here and gone

Traveling is not an option right now. That’s why we swap apartments with my sister – as a corona-compliant change of scenery.

The neighbor’s cat doesn’t travel, but she still likes suitcases Photo: Uta Keck

"We don’t want to go to Zehlendorf!" The kids are pissed. They sit on the sofa and scold. How can it be that we want to let other children into their rooms? What if their things get broken?

Massacre in the philippines: justice is not in sight

58 people were murdered in the southern Philippine province of Maguindanao in 2009. Surviving relatives are threatened, and the trial is in danger of being dragged out.

Of a total of 200 accused, almost half are on the run. Picture: dapd

"We want those responsible to be held accountable," says Grace Morales. "But to date, the masterminds have not been convicted." Of eight detained members of the notorious Ampatuan clan, only two have been charged. "Although it seems like the government wants to help us, I am absolutely frustrated because of the slow process."

Column generation camper: pioneers of slowness

The rest stop "a dazzling little town" to writers Julio Cortazar and Carol Dunlop. For others, a sinister place.

At night outside Milan Photo: Imago/IPA

Among the world’s crazy expeditions, the VW bus trip of writers Julio Cortazar and Carol Dunlop (1982) was guaranteed to be the craziest: 33 days on the Paris-Marseille highway from rest stop to rest stop. But the literary result was great: "The Autonauts on the Cosmobahn," as the title goes, is still a wonderfully ironic-poetic travelogue and an ethnography from no-man’s-land, i.e., from places that one visits at best to pee, grab a bite to eat, refuel.